“For those of you who have longed to be able to own an Autodesk Flame system, but the cost to entry was out of your reach, well your time has come. Autodesk has announced a software-only version of Flame that comes with a new subscription model, allowing artists to use the software for a year for approximately $6,000.
The company, which in the past sold Flame as a turnkey hardware and software system, has now opened the tool up to the masses. For those of you who have bought a hardware-configured Flame running on Linux, don’t fret. Autodesk is allowing for a floating license via a Linux server. Also important to know is that early next year sales of Flame as a turnkey system will discontinue.
Those who buy the software-only Linux version it will be locked (one license, one computer) and they can choose their own qualified Linux hardware. Later this month, Flame on Mac will be released, with recommended configuration specifications from the company. For those who choose the software-only version of Flame, you will be locked into one system, with no floating license.
The new subscription pricing for Flame starts at $750 per month and can be accessed annually for as low as $500 per month. Autodesk also announced Flame support for OS X as part of the Autodesk Flame Extension 2 release, available later this moth. Autodesk Flare and Autodesk Flame Assist software are now available as standalone products with monthly subscription prices, starting at around $400.
“The changes we are making allow us to continue to provide our Flame users with the tools they need to grow and transform their businesses, now and in the future, as well as to ensure that our business continues to serve them. With the new Flame business model, it’s never been easier for artists and studios to access these powerful tools they need for the high-end finishing their customers demand,” said Marc Stevens, VP, Film and TV at Autodesk. “Community feedback is vital to the future of Flame, and these changes reflect what our customers want; they’ll also allow us to meet the emerging needs of staff artists, freelancers and facilities by offering more choices, just like the rest of Autodesk.”
Fred Ruckel, a long-time Flame user, was happy with the news: “This is a smart decision on their part. It allows Autodesk to recapture users they might have lost due to the cost of the Premium Plan, and it will help them gain users who can now afford to jump in.”
“Autodesk has correctly seen the direction the market is taking by offering Flame on the Mac and unbundling Flare,” saidBarry Goch, online editor at Modern VideoFilm. “It’s a great move to expand the user base while guaranteeing top tier product support and continued development of my favorite finishing platform.”
To sum up…
— New monthly, quarterly and annual subscription options for Flame, Flare, Flame Assist and Autodesk Lustre.
— Unrestricted ability to purchase Flare and Flame Assist licenses with no requirement to own Flame software already.
— Customers may source their own qualified Linux hardware for Flame Family products.
— New support for Flame on OS X in addition to Linux and the announcement of the Flame Family 2016 Extension 2 release available later in November.
With these changes, Autodesk is opening up its products to many more artists, including freelancers and smaller facilities. The new subscription offerings provide a lower cost for facilities expanding their creative capabilities and for smaller studios, including individual freelancers who work on a project basis. Autodesk plans to continue to sell perpetual licenses of Flame Family.
Flame Family 2016 Extension 2
Autodesk has also announced the upcoming Flame Family 2016 Extension 2 release that will be available later this month. It brings new format support and performance gains in color grading workflows. Lustre Reactor brings new GPU acceleration to color grading workflows and improves performance when using blur, keying and softness controls for both preview and rendering operations.
Other enhancements in Lustre include 32-bit floating point GPU rendering locally via Shot Reactor and when using Autodesk background rendering software; performance enhancements when working with Open EXR source media with embedded mattes; UI support for high DPI monitors (4K); and new Print View and Print LUT support when using AJA SDI output. Across the Flame family of products, when importing media, artists can take advantage of new support for the full DNxHR media family by using either QuickTime or MXF containers, as well as updated support for R3D media files including R3D SDK 6.0.3, allowing Flame to directly support the new Dragon 6K sensor and Rec. 2020 color space. When exporting media, the extension supports Sony MPEG-4 Part 2 Simple Studio Profile (SStP) encoding in an MXF wrapper, supporting a variety of formats and presets.
The 2016 versions of Flame, Lustre, Flare and Flame Assist are now available for purchase as software subscription only.” – Randi Altman
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