In addition to several new and modified features and fixes, Phoenix FD for 3ds Max now supports 3ds Max 2018.
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Phoenix FD™ is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flash, and is specifically designed for fast-paced production.
What’s new in v3.04
New Features
PhoenixFD
- Support for 3ds Max 2018
- Remove the DEMO configuration and implement support for TRIAL builds
Simulation
- Option to control droplet breakup and droplet size when Surface Tension is used
Rendering
- Ocean Off-Screen margin option to allow extending the ocean outside of the render view
- Option to control the roughness of the ocean horizon
Preview
- Auto White Speed for the preview of particles
- Preview for the particle RGB channel
I/O
- Add an option to use environment variables in Phoenix FD cache files path
Source
- Implement emission based on Vertex Color and Vertex Color tex map
- Option to disable or enable liquid discharge from the Liquid Source
BodyForce
- Ability for the Body Force to evenly fill a volume
SpaceWarps
- Support for the 3ds Max Drag force
PRT I/O
- Export and import the RGB Color channel to/from PRT caches
Scripting
- Add a MAXScript function that loads render presets – A_LoadRenderPreset [node] [preset_path]
Modified Features
PhoenixFD
- When the simulator is renamed, its cache files should be renamed too
Rendering
- Optimized Particle-based mesh smoothing of very large files
Curve control
- New and converted Bezier and Spline ramp points should follow the slope of the curve
BodyForce
- Allow animating the Body Force Max Distance
Scripting
- Allow Restoring or Loading the simulation from script inside OnSimulationBegin without an infinite recursion