How to Create a 3D Light Leak Effect


“Technical artist Nicolas Wirrmann looks at how to make fluid leaks with Substance Designer’s mesh data baking tools. Texturing a 3D object most of the time consists of adding subtle details that would have been produced naturally by nature and the passing of time. Painting such details by hand is a time-consuming task and texture artists commonly use a variety of tools to help them with this process: ambient occlusion maps to simulate dirt accumulation, curvature maps to determine convex/concave areas, and so on.” – Nicolas Wirrman

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