Chaos Group Phoenix FD for Maya, 3ds Max 3.04 Now Available

phoenix fd update

In addition to several new and modified features and fixes, Phoenix FD for 3ds Max now supports 3ds Max 2018.

Learn More | Purchase Phoenix FD at Toolfarm.com

Phoenix FD™ is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flash, and is specifically designed for fast-paced production.

What’s new in v3.04

New Features

PhoenixFD

  • Support for 3ds Max 2018
  • Remove the DEMO configuration and implement support for TRIAL builds

Simulation

  • Option to control droplet breakup and droplet size when Surface Tension is used

Rendering

  • Ocean Off-Screen margin option to allow extending the ocean outside of the render view
  • Option to control the roughness of the ocean horizon

Preview

  • Auto White Speed for the preview of particles
  • Preview for the particle RGB channel

I/O

  • Add an option to use environment variables in Phoenix FD cache files path

Source

  • Implement emission based on Vertex Color and Vertex Color tex map
  • Option to disable or enable liquid discharge from the Liquid Source

BodyForce

  • Ability for the Body Force to evenly fill a volume

SpaceWarps

  • Support for the 3ds Max Drag force

PRT I/O

  • Export and import the RGB Color channel to/from PRT caches

Scripting

  • Add a MAXScript function that loads render presets – A_LoadRenderPreset [node] [preset_path]

Modified Features

PhoenixFD

  • When the simulator is renamed, its cache files should be renamed too

Rendering

  • Optimized Particle-based mesh smoothing of very large files

Curve control

  • New and converted Bezier and Spline ramp points should follow the slope of the curve

BodyForce

  • Allow animating the Body Force Max Distance

Scripting

  • Allow Restoring or Loading the simulation from script inside OnSimulationBegin without an infinite recursion

Learn More | Purchase Phoenix FD at Toolfarm.com